Robert Osfield wrote:
I would like to replace osgProducer::Viewer and osgGA with a set of
classes that are more flexible and easier to integrate with other
windowing libraries. The osgViewer::Viewer class would be need to do
all the osgProducer::Viewer can do, but also encompass a much wider
range of usage styles - such as multiple independent windows, multiple
scenes, as well as multiple depdent and indepdent cameras that share
these resources. The osgGA event system would also be part of this revamp.
Help in development of an osgViewer library would be great, but I'd need
to get some basic code out before first. osgProducer::Viewer itself
could be made more flexible, but there are real limits to its design and
doesn't do the OSG or Producer real justice, so I'm inclined to not to
continue too hard flogging this old horse.
I figure any improvements to osgViewer now can always be taken over to a new design
later, so I'll do what I can.
If you have a list of things you'd like to see done, I could see if I can apply myself
to any of them. I know a real design probably ought to come first, but maybe there's
something to be done in preparation.
Robert.
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and
sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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