Hi Robert,
The scenegraph is constructed programmatically (based on our own input
files) and I don't use any optimization since the structure needs to
be preserved so it can be modified at runtime. Does OSG have any
procedure for testing its file loaders?
There is no formal test procedure, but for testing I use for testing is write it out, then read it back in, then write out again and compare the differences.
I would expect the results to be the same on all systems as all the core OSG and plugins are just C++, and should be produce the pretty well the same results across, I can't think of any reason for any major differences.
Robert.
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