Hi Mike, > You can see more info from OSG by increasing the notify level.
My OSG program is a Windows MFC application and I don't see any messages coming out from OSG, regardless of the debug level. Is there a way to direct the OSG Notify Debug output to the MS VS 2005 immediate window? Regards, Andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: 26 September 2006 07:36 To: osg users Subject: Re: [osg-users] Shader debug Hi Andy, You can see more info from OSG by increasing the notify level. Run your shader source thru GLSL Validate to confirm that it is valid GLSL code. http://developer.3dlabs.com/downloads/glslvalidate/index.htm Run GLSL ParserTest on your drivers to determine their compliance with the GLSL specification. http://developer.3dlabs.com/downloads/glslparsertest/index.htm Cheers -- mew Andy Preece wrote: > Hi All, > > I have a simple GLSL OSG shader program that runs fine on my Windows XP > laptop with an ATI Radeon X1600, but does not work on my desktop Windows > XP machine with an NVidia GeForce 6600. > > I have updated the drivers to the latest ForceWare 91.47 version (that > claims to support OpenGL 2.0). Is there anything else I need to do? > > Is there any way of getting debug from OSG to determine if the shader > program was compiled successfully? > > Is there an OSG method for testing the driver to see if GLSL is supported? > > Regards, > > Andy. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ ________________________________________________________________________ This e-mail has been scanned for all viruses by Star.The service is powered by MessageLabs. ________________________________________________________________________ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
