Hi, try this. Visual studio.net 2005->menu bar->Tools->options->Projects and solutions->VC++ Directories In the dropdown list, choose Library files, and add the path of your library "OpenThreadsWin32d.lib" into the list below.
PS: In the dropdown list, choose Executable files, you also have to make sure that the corresponding dll file paths is in the list below. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Northcott Sent: 2006?9?27? 14:40 To: [email protected] Subject: [osg-users] Visual Studio 2005 - Stupid question.. :-) Hello all, I work mainly on the Mac, but am having to produce a cross platform version of an app I am putting together right now and have dived into VS 2005 expecting it to be as easy as XCode.. How wrong I was!! I am getting a problem when trying to compile OSG, which quite a few others in the mailing list have had in various incarnations of Visual Studio, but there are no real definitive answers in the mailing list for VS 2005. (I have looked - honest!) Can someone tell me how to get rid of this frustrating (and seemingly simple to solve) error in VS 2005... The error I get says that the library "OpenThreadsWin32d.lib" can't be found. I have made sure that OpenThreadsWin32d.lib has compiled by building OpenThreads independently, and also trying to include both Producer and OpenThreads into the "OSG solution" in VS05, both as projects and also as the product files themselves, but to no avail! I must be missing something! I am guessing I am just being dense with regards to how to provide links in VS05, but none of the explanations in the mailing list actually definitively show you how to get round this problem in 05. Thanks for help on this, as I don't really want to learn VS2005 inside out just to do this quick conversion of a command line tool to the PC. Kind regards, Stephen. P.S @ Paul Speed, if you are reading this.. Get where you are coming from on the optimizaton thing. We are already doing that at the raw data level by culling samples based on a resolution setting. Slightly different approach, earlier in the data processing chain, but basically has the same effect as what you are suggesting. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
