If OpenThreads, Producer, and OpenSceneGraph are all sibling directories, then the OSG build will be able to find the OpenThreads stub/.lib file (using relative paths in the project file). In other words, it just happens automatically.
If OpenThreads is not a sibling directory to OpenSceneGraph, then you'll have to do something like described below. -Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of xiaoshuxing > Sent: Wednesday, September 27, 2006 12:51 AM > To: 'osg users' > Subject: RE: [osg-users] Visual Studio 2005 - Stupid question.. :-) > > Hi, try this. > > Visual studio.net 2005->menu bar->Tools->options->Projects and > solutions->VC++ Directories > In the dropdown list, choose Library files, and add the path > of your library "OpenThreadsWin32d.lib" into the list below. > > PS: In the dropdown list, choose Executable files, you also > have to make sure that the corresponding dll file paths is in > the list below. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
