If OpenThreads, Producer, and OpenSceneGraph are all sibling directories,
then the OSG build will be able to find the OpenThreads stub/.lib file
(using relative paths in the project file). In other words, it just happens
automatically.

If OpenThreads is not a sibling directory to OpenSceneGraph, then you'll
have to do something like described below.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of xiaoshuxing
> Sent: Wednesday, September 27, 2006 12:51 AM
> To: 'osg users'
> Subject: RE: [osg-users] Visual Studio 2005 - Stupid question.. :-)
> 
> Hi, try this.
> 
> Visual studio.net 2005->menu bar->Tools->options->Projects and
> solutions->VC++ Directories
> In the dropdown list, choose Library files, and add the path 
> of your library "OpenThreadsWin32d.lib" into the list below.
> 
> PS: In the dropdown list, choose Executable files, you also 
> have to make sure that the corresponding dll file paths is in 
> the list below.

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