Hello, (copying osg-users list):
Yes, all the binaries in the OSG v1.2 win32 installer were built using VS7.1 2003. Sorry but I seriously doubt that it is possible to use those libraries built using VS7.1 to build applications using VS8. I'm beginning to evaluate the free Visual C++ 2005 Express, with an eye toward migrating the win32 binaries installer in the future. But it is not a small task. The issue is not only the OSG, Producer, and OpenThreads binaries, but also the 3rdParty dependencies such as libjpeg, libpng, gdal, proj, libtiff zlib, etc. I built all those libraries from scratch using VS7.1 to guarantee they would all have compatible compile and link options (eg multithreaded DLL runtime, consistent output naming, debug info, etc). The 3rdParty libraries are challenging, because every one of them has a different build system, be it nmakefiles or VS projects. Bottom line: I do plan to migrate the prebuilt win32 binary installer to VS8 but I have no estimate of when that be ready. Cheers -- mew Selçuk BOZDAĞ wrote: > Dear Michael E. Weiblen, > > I want to appreaciate you for your work to create an executable OSG > setup file. > > I read that it is compiled using VS 7.1. However I have VS 8.0. Will it > be compatible with my Visual Studio 8.0? > > What steps should I follow? > > I would greatly appreaciate if you could help me for this subject. > > Best Regards, > > -- > > Selcuk BOZDAG > > > > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
