Willy P wrote:

Out of curiosity, how did you produce those .png's?

It's a little script that traverses a scenegraph and writes out a file for the dot graph drawing tool.
I hope to release it and much more in the near future...

Paul


On 9/26/06, *Paul Melis* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Just for fun: here's two graph diagrams of your scene. The out.png is
    without optimizer, the out2.png is what comes out when the
    optimizer has
    done its work.
    Two differences: two Group nodes have been removed and a
    MatrixTransform
    node has (supposedly) been pushed down into the Geometry drawables.

    Paul

    Paul Melis wrote:
    > John Aughey wrote:
    >> There is a problem with the osg Optimizer.  I generally don't
    run the
    >> Optimizer on scenes because I want to preserve the node
    construction,
    >> but it is used by default in osgviewer and osgconv.  I discovered
    >> this problem when trying to view a model in osgviewer.
    >>
    >> A model that exhibits the problem can be found at
    >> http://thinksplat.com/cubetest-cleanup.osg  You can ignore the
    >> textures.  If you view this with osgviewer, you'll see a cube, an
    >> outline of a cube, and another cube 7 times higher than the
    outline.
    >> The correct viewing of this file should be to have the cube that is
    >> way up in the air be within the bounds of the wireframe cube.
    >>
    >> If you modify osgviewer and comment out the optimize step, it
    looks
    >> like it is supposed to look.  I do not have a fix for the
    Optimizer,
    >> but I can give some suggestions.  The group that is offset has 7
    >> children, and those children are offset by a factor of 7.  It
    looks
    >> like the problem could be in Optimizer::*::removeTransforms
    methods.
    > Well, the different positioning of the cube is definitely
    > reproducable. Turning of the optimizer indeed changes the scene
    shown.
    > As you're probably aware you can turn off the optimizer without
    > changing any code by setting the environment variable
    OSG_OPTIMIZER to
    > OFF.
    >
    > I think the optimizer should be disabled by default. There's too
    many
    > surprising and unwanted side-effects because a scenegraph is altered
    > when it is loaded. Only when a user specifically requests the
    > optimization should it be performed.
    >
    > But there is a difference between working with a scene graph as a
    > data-structure on which you want to perform operations and merely
    > viewing the scene. In the former case you don't want anything to
    touch
    > the graph without your permission (i.e.what the optimizer does).
    When
    > you're just viewing a graph it might not be a problem that the scene
    > gets optimized for viewing at load time.
    >
    > What happens in your case is simply incorrect.
    >
    > My 2 eurocent...
    >
    > Paul
    >
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--
Paul Melis

VR Specialist,
Center for High-Performance Computing & Visualization,
University of Groningen,
The Netherlands

T: +31 50 363 9298
E: [EMAIL PROTECTED]
W: http://www.rug.nl/rc/hpcv/index

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