The core OSG supports a wide range of stereo techniques, all doing it properly without any smoke or mirrors. Depending upon the capabilities of your graphics card/driver/display system you choose which one you want. Look up stereo on the OSG wiki for further details.
Robert.
On 9/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]
> wrote:
Hi,
I've written a limited activeX control to display 3d models within a webpage, or a container application. The difficulty I have is that one of our clients wants to use this in the context of stereo vision, where the graphics card - an NVIDIA something - handles the simulation of stereo vision, outputting the image to two channels after doing a little smoke-and-mirrors to get a slight visual offset simulating binocular vision.
If I run the osgviewer with the cessna model this works fine as this is in full screen mode, and I'm told the graphics card does what its supposed to, and the image is stereo. If however I use my container app, the graphics card doesn't produce the stereo effect.
Can anyone suggest what the problem might be please ?
Regards
Neil
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