You'll need to write a custom node visitor to traversal through the scene and build you list of boxes and their transforms. You may want to use a osg::Shape heirachy attached to a Drawable as this would allow you to use non axis aligned boxes.
Robert.
On 9/24/06, Ivan BolĨina <[EMAIL PROTECTED]> wrote:
Hi.
I have an object osg::Node.
I want to hierarhicaly break it down to the list of boxes (leafs) and corresponding matrices that represent this object.
So it a house has roof and main body, I would get two bounding boxes and correspodning matrices. (if root is under angle)
This would be used for collision detection, where I would detect on those bounding boxes.
Thx,ivan
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