Hi Robert,
Or perhaps placing this method directly into osg::Object would be the way
forward.
This method is already in osg::Object.
Brede
2006/10/3, Robert Osfield <[EMAIL PROTECTED]>:
Hi Brede,
Um... interesting problem... C++ is too darn complicated for its own good.
Would putting the following method into the ClusterCullingCallack (etc)
work?
virtual void releaseGLObjects(State* =0) const {}
Or perhaps placing this method directly into osg::Object would be the way
forward. But then is this method appropriate for all osg::Objects?
Or do we create another subclass from osg::Obejct something like
ObjectWithPotentailOpenGLObjectThatMightNeedReleasing...
Robert.
On 10/3/06, Brede Johansen <[EMAIL PROTECTED]> wrote:
>
> Hi Robert,
>
> I downloaded latest OSG from CVS and got plenty of warnings like this:
>
> Warning 1 warning C4250: 'osg::ClusterCullingCallback' : inherits
>
'osg::NodeCallback::osg::NodeCallback::releaseGLObjects'
via
> dominance
c:\Projects\OSG_CMAKE\OpenSceneGraph\include\osg\ClusterCullingCallback
70
>
> Classes reporting this warning are:
> ClusterCullingCallback
> GUIEventHandler
> CompositeGUIEventHandler
> All Manipulator classes
>
> Here's a link on warning C4250
> http://msdn2.microsoft.com/en-us/library/6b3sy7ae.aspx
>
> Regards,
> Brede
> _______________________________________________
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> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
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