On Tue, 2006-10-03 at 21:28 +0100, Robert Osfield wrote: > Hi Brede, > > Um... interesting problem... C++ is too darn complicated for its own > good.
Yep, although ... multiple inheritance "mix-in" designs rely on this feature of virtual function overrides. > Or perhaps placing this method directly into osg::Object would be the > way forward. But then is this method appropriate for all > osg::Objects? Why is it in osg:Object at all? > Or do we create another subclass from osg::Obejct something like > ObjectWithPotentailOpenGLObjectThatMightNeedReleasing... What about osg:Drawable as the base class that introduces this method since it is dealing with OpenGL resources? Regards, Marcus _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
