On Tue, 2006-10-03 at 21:28 +0100, Robert Osfield wrote:
> Hi Brede,
> 
> Um... interesting problem...  C++ is too darn complicated for its own
> good.

Yep, although ... multiple inheritance "mix-in" designs rely on this
feature of virtual function overrides.

> Or perhaps placing this method directly into osg::Object would be the
> way forward.  But then is this method appropriate for all
> osg::Objects?

Why is it in osg:Object at all?

> Or do we create another subclass from osg::Obejct something like
> ObjectWithPotentailOpenGLObjectThatMightNeedReleasing... 

What about osg:Drawable as the base class that introduces this method
since it is dealing with OpenGL resources?

Regards,
Marcus




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