On 10/3/06, Mike Wittman <[EMAIL PROTECTED]> wrote:
Kudous to narrowing it down.
I have yet to report a bug personally to NVidia, I'd say browse their developer website and look for a place to report bugs. Don has contacts are NVidia too, so perhaps he can point to someone who might be able to recommend the most effective route.
Robert.
The culprit appears to be the call to wglGetProcAddress("wglGetExtensionsStringARB") within the display list compilation. Attached is an simple OpenGL program and VS 8 project file that reproduces the problem for me.
Kudous to narrowing it down.
What's the usual method for reporting bugs to NVIDIA?
I have yet to report a bug personally to NVidia, I'd say browse their developer website and look for a place to report bugs. Don has contacts are NVidia too, so perhaps he can point to someone who might be able to recommend the most effective route.
Robert.
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
