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I’m creating a billboard with multiple Quad objects
with tree textures. But the tree textures show up with a thin white
border around the tree. The white border is around the tree itself, not
the rectangular edge of the Quad. Is there any way to get rid of this
white outline? I’ve used the same tree textures in another program
without seeing any white border, so I don’t think the textures are
necessarily the problem. I’ve tried using a BlendFunc to blend the
textures, and this helps to some degree, but the border is still visible some
of the time. Thanks a lot, Greg |
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