Hi,

I'm using AnimationPath in a scene representing an impact of two
asteroids, and their subsequent fragmentation. All the loop-modes are
LOOP, so that the scene representing the impact keeps repeating on the
screen. In this scene, initially there are only two nodes, each one
representing an asteroid, while after the impact there are hundreds of
nodes (fragments), each one following a different AnimationPath. The
problem here is that AFAIK I'm forced to assign control-points to
every animation path covering exactly the same time interval, i.e.
every AP must have a CP at t=0 and one at t=10, with impact at t=5,
plus an arbitrary number of intermediate points, otherwise the various
nodes in the scene are not correctly synchronized. Also, using
different time-intervals for different AP, some fragments appear even
before they're created. So what I'd like to know is:

- is my experience correct, or I'm missing something important?
- if all the AP must cover the same interval, how can I force OSG to
"hide" a node for i.e. t<5, that is, ignore all the CP before t=5?

Thanks,
Pasquale
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