Sorry Robert, my mistake. One of these days I'll make a
contribution of some kind, I swear.
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday, October 04, 2006 9:34 AM
To: osg users
Subject: Re: [osg-users] Possible particle effects logic error
The _automaticSetup is setup in the ParticleEffect constructor. See include/osgParticle/ParticleEffect.
Robert.
On 10/4/06, Argentieri,
John-P63223 <[EMAIL PROTECTED]>
wrote:
Robert,in ExplosionDebrisEffect.cpp, the last line of function
ExplosionDebrisEffect::ExplosionDebrisEffect(const osg::Vec3& position, float scale, float intensity)in ExplosionEffect.cpp, the last line of function
ExplosionEffect::ExplosionEffect(const osg::Vec3& position, float scale, float intensity)in FireEffect.cpp, the last line of function
FireEffect::FireEffect(const osg::Vec3& position, float scale, float intensity)in SmokeEffect.cpp, the last line of function
SmokeEffect::SmokeEffect(const osg::Vec3& position, float scale, float intensity)in SmokeTrailEffect.cpp, the last line of functionSmokeTrailEffect::SmokeTrailEffect(const osg::Vec3& position, float scale, float intensity)
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Robert Osfield
Sent: Wednesday, October 04, 2006 9:03 AM
To: osg users
Subject: Re: [osg-users] Possible particle effects logic errorHi John,
What file/line number are you refering to?
Robert.
On 10/4/06, Argentieri, John-P63223 < [EMAIL PROTECTED]> wrote:Hello all.
I solved my particle effects issues by browsing the source code. I might be wrong, but it looks like the constructor for the particle effects which takes a position, scale, and intensity attempts to read the _automaticSetup member variable before it is initialized. If I am wrong, please forgive me.
John
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