> Are your billboards z-sorted by putting them in the transparent bin? I'm not sure what this means. How would I do this?
> Are you sure the other program uses alpha-blend and not alpha-clip? I would try alpha clipping if I knew how to do it. Is there a state attribute for this? Thanks Chris. - Greg -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson Sent: Tuesday, October 03, 2006 6:48 PM To: osg users Subject: Re: [osg-users] white border around textures Goldstein, Gregory A. wrote: > I'm creating a billboard with multiple Quad objects with tree textures. > But the tree textures show up with a thin white border around the tree. > The white border is around the tree itself, not the rectangular edge of > the Quad. Is there any way to get rid of this white outline? I've used > the same tree textures in another program without seeing any white > border, so I don't think the textures are necessarily the problem. I've > tried using a BlendFunc to blend the textures, and this helps to some > degree, but the border is still visible some of the time. Are your billboards z-sorted by putting them in the transparent bin? Are you sure the other program uses alpha-blend and not alpha-clip? > Thanks a lot, > Greg -- Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes. I set the clouds in motion, turn up light and sound, activate the window, and watch the world go 'round." -Prime Mover, Rush. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
