> Are your billboards z-sorted by putting them in the transparent bin?

I'm not sure what this means.  How would I do this?


> Are you sure the other program uses alpha-blend and not alpha-clip?

I would try alpha clipping if I knew how to do it.  Is there a state
attribute for this?


Thanks Chris.
- Greg

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson
Sent: Tuesday, October 03, 2006 6:48 PM
To: osg users
Subject: Re: [osg-users] white border around textures

Goldstein, Gregory A. wrote:
> I'm creating a billboard with multiple Quad objects with tree
textures.  
> But the tree textures show up with a thin white border around the
tree.  
> The white border is around the tree itself, not the rectangular edge
of 
> the Quad.  Is there any way to get rid of this white outline?  I've
used 
> the same tree textures in another program without seeing any white 
> border, so I don't think the textures are necessarily the problem.
I've 
> tried using a BlendFunc to blend the textures, and this helps to some 
> degree, but the border is still visible some of the time.

   Are your billboards z-sorted by putting them in the transparent bin?

   Are you sure the other program uses alpha-blend and not alpha-clip?

> Thanks a lot,
> Greg

-- 
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at
logrus
  "I set the wheels in motion, turn up all the machines, activate the
programs,
   and run behind the scenes. I set the clouds in motion, turn up light
and sound,
   activate the window, and watch the world go 'round." -Prime Mover,
Rush.
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