Hi Ben,

I'm not yet using VS8.  However, to avoid the maintenance burden of essentially
 identical parallel project files, I'd lean toward continuing to use the
existing VC6 .dsp/.dsw files in VS8 but simply build into a separate OSG
filesystem, rather than peer subdirectories with slightly different names.

-- mew


Ben Discoe wrote:
> Thanks Gordon.  That's what i was afraid of.
> 
> So, in order to support my users, who need to build on OSG, and who might
> have either VC7 or VC8, i clearly need to provide two sets of .lib/.dll
> files.
> 
>>From what i can tell, this isn't supported in the OSG .sln/.vcproj files
> (yet).  There isn't a VC8 .sln which puts the incompatible binaries in a
> separate folder (e.g. lib/win32-vc8, and bin/win32-vc8).  Or has somebody
> already done this?  Mike Weiblen maybe?  Somebody?
> 
> If not, i can volunteer to do the work and produce a
> OpenSceneGraph-1.2/VisualStudio/OpenSceneGraph-vc8.sln which keeps the
> binaries (intermediate and output folders) from mixing/colliding.
> 
> -Ben
> 
> 
>>-----Original Message-----
>>From: Gordon Tomlinson
>>Sent: Tuesday, October 03, 2006 3:10 PM
>>To: 'osg users'
>> 
>>Hi Ben
>>
>>DO NOT mix DLL's and Lib's  from VC6.0 and V.7x  or VC8.0, 
>>while some people have managed to get away with  they are 
>>very very lucky..
>>
>>Our  experience and advice is simple DO NOT mix, build ALL 
>>you DLL's, Libs, EXE's in the same compiler [...]
> 
> 
> 
>>-----Original Message-----
>>From: Ben Discoe
>>Sent: Tuesday, October 03, 2006 6:56 PM
>>To: [email protected]
>>
>>I'd like to provide a single set of pre-compiled libraries 
>>(including OSG) for people who are going to link their 
>>projects with them.  These people might be using VC7.1 or VC8 
>>(aka. "Microsoft Visual C++ Studio .NET 2005 
>>[Standard/Professional/Express] Edition 8.0")
>>
>>In most cases, working with VC8, you can use .lib/.dll that 
>>were built with VC7.1 (or before).
>>
>>But in the case of OSG, it appears to not _quite_ work.
> 
> 
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> http://www.openscenegraph.org/
> 

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