Hi Ben, on your vc8 page below, is step #3 (regarding win32 native libraries) basically addressed by the Platform SDK install described at http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
Thanks -- mew Ben Discoe wrote: > I'd like to provide a single set of pre-compiled libraries (including OSG) > for people who are going to link their projects with them. These people > might be using VC7.1 or VC8 (aka. "Microsoft Visual C++ Studio .NET 2005 > [Standard/Professional/Express] Edition 8.0") > > In most cases, working with VC8, you can use .lib/.dll that were built with > VC7.1 (or before). > > But in the case of OSG, it appears to not _quite_ work. I'm seeing a > situation where an application class derived from an OSG class via multiple > inheritance seems to be packing its members differently, which of course > quickly leads to a crash. > > Has anyone else encountered this? Anyone finding binary compatibility > between VC7.1 and VC8? Or do we /need/ to built OSG and our apps with the > same compiler version? > > In case anyone cares about my ongoing VC8 migration process, it is described > at http://vterrain.org/Implementation/vc8.html > > Thanks, > Ben > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
