Hi there..

I am running a piece of test code that has worked fine on my Mac installation of OSG before..

However, on the PC it is giving spurious crashes. One's which I am unable to pin a solution on, other than some kind of random corruption of data, or conflict..

Basically I am modifying my currently viewing scene graph; adding removing nodes etc. in the main viewer loop, just after viewer.update () and before viewer.frame().

I also am changing the root pointer so that it switches to other node structures in memory at times...

I have wondered for a while if this is a 'dirty' way of doing what I want to do, and now with the unexplained crashes on the PC am wondering if there is some conflict between OSG and my main loop... I was under the impression that the location of my code in the main loop was relatively safe..

Can someone shed any light on it for me.. Thanks.

Kind regards,
Stephen.


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