Hi Oliver,

On 10/5/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
Hi Don,

I got my windows working, but now I have two more problems which I
cannot solve.

The first thing is that, when I close one window (which is not the main
window, I call it "sub-window") the content of the sub-window will be
drawn into the main window instead of the main window's content (or the
content will be overwritten, I don't know). The funny thing is that this
is only happening on Windows, when the sub-window will be closed on
Linux, the whole application exits. Here are two screenshots which show
the problem (on Windows):

http://getwww.uni-paderborn.de/~kutter/MultipleWindows.jpg
http://getwww.uni-paderborn.de/~kutter/OneWindowClosed.jpg

I'm not sure exactly why this  is happening (actually, I'm not sure what the problem is exactly).  It would seem that your application is still attempting to draw to a window that no longer exists.  Perhaps on Windows, it just uses the existing window and on Linux it actually crashes.  In either case, they KeyboardMouseCallback has a shutdown() method that should allow you to detect when the window is closed and you can stop rendering to that window.  (Hm.. I just realized, however, that the shutdown is not window specific.)

The second problem: How I can prevent that the window size can be
changed by the mouse? Is this possible at all? And can I set a parent
window to which the sub-window always lies in front of, even when the
parent window has the focus?


This is a windowing system constraint.  You can get a handle to the window by the method renderSurface->getWIndow().  You can then use whatever configuration is necessary to keep the window from resizing.  Producer::RenderSurface doesn't currently have a method for handling this specifically.

-don

regards,
Oliver

Don Burns schrieb:
> Hi Oliver,
>
> Robert once said that less lines of code constitutes cleaner code.
>
> Here is an example that is three times cleaner than osgprerender:
>
> http://www.andesengineering.com/misc/pbufex.zip
>
> In a nutshell, the program does just what you are asking for:
>
>   1. Camera one is set up to render to a PBuffer
>   2. A post draw callback copies the contents of the pbuffer to an
> osg::Image
>   3. Camera 2 is set up to render to a Window.
>   4. At frame time, it does a BLT (with a single glDrawPixels()) to the
> window.
>
> You may do image  processing on the image between camera 1's frame and
> camera 2's frame.
>
> Cheers,
> -don
>
> On 9/28/06, *Brad Colbert* < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Oliver,
>
>     You can set up your camera to render to an image.  Look at the
>     osgprerender example.  It should explain much.
>
>     Cheers,
>     -Brad
>
>     ---
>     RSC
>     BDC
>
>      > -----Original Message-----
>      > From: [EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> [mailto: osg-users-
>     <mailto:osg-users->
>      > [EMAIL PROTECTED] <mailto: [EMAIL PROTECTED]>]
>     On Behalf Of Oliver Kutter
>      > Sent: Thursday, September 28, 2006 7:20 AM
>      > To: osg users
>      > Subject: [osg-users] more than one window
>      >
>      > Hi,
>      >
>      > I wonder if it's possible that more than one window can be used
>     in one
>      > application? I found the osgwindows example, but this is not what I
>     need.
>      > I want to do an offscreen rendering which I save into an image,
>     then I
>      > do some image processing and at last I want to show only that
>     image in
>     a
>      > seperate window (without 3D, only a plane 2D image). I don't want to
>     use
>      > anymore viewports but more windows instead.
>      > I thought of using qt as a window manager but I would rather use the
>      > Producer.
>      >
>      > It this possible?
>      >
>      > regards,
>      > Oliver
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