To me
removing the materials is a bug
Best Regards
Gordon
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Gordon
Tomlinson
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-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Brian R Hill
Sent: Thursday, October 05, 2006 2:04 PM
To: osg users
Subject: [osg-users] OpenFlight Loader Discarding Material
Folks,
I just upgraded from OSG 0.9.7 to 1.1.0 and found that the new OpenFlight loader is discarding materials defined for geometry that has lighting turned off. Our application uses the materials and toggles the lighting on/off through runtime controls and we have a large number of legacy flt files modeled this way. I don't see a loader option that preservers the materials.
I'm trying to decide if I want to:
1) create a custom version of the new loader to preserve the materials
2) use the old loader
3) edit all my legacy flt files to enable lighting on the specific geometry so that the material is preserved
If removing the materials is by design, then I'll probably use the old loader for the short term and edit the legacy files over time.
If removing the materials is an oversight, then I'll look into modifying the new loader.
Can anyone tell me if removing the materials is by design or an oversight?
Brian
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