Marc Bernatchez wrote:
I did get a reply from NVidia, they are looking at it. I sent them more information, including Mike's comments pointing out the wglGetProcAddress("wglGetExtensionsStringARB") within the display list compilation. The incident ID in their records is *#061003-000094*
I'll keep you posted as I hear back from them.

  And now, we get to measure how much better NVidia is about addressing GL bugs 
than ATI. ;)


--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
 "I set the wheels in motion, turn up all the machines, activate the programs,
  and run behind the scenes. I set the clouds in motion, turn up light and 
sound,
  activate the window, and watch the world go 'round." -Prime Mover, Rush.
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