Actually, there was a long thread about this on the OpenAL mailing list. Creative Labs (Windows) and the spec refused to dictate where the OpenAL headers go. So everybody is free to do what they want. So on Windows, there is no AL/ directory, on Linux it's <AL/al.h> and on OS X it's <OpenAL/al.h>. End of story.
-Eric On 10/6/06, Stephan Huber <ratzfatz at digitalmind.de> wrote:
btw: OS X wants the OpenAL-includes from <OpenAL/al.h>
Is there any way to get Apple to do the right thing by API likes OpenGL and OpenAL? Frankly I find it really frutrasting that they just mess around with include paths like this. If they really have to do things the "framework" way then the frameworks should contain the actual AL or GL subdirectories. IMHO, to push this nonesense onto developers is really unprofessional, developers use OpenGL and OpenAL because they are standards that should work seemless across platforms without silly hacks. Would Apple be open to fixing these problems? Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
