On 10/6/06, E. Wing <[EMAIL PROTECTED]> wrote:
Actually, there was a long thread about this on the OpenAL mailing
list. Creative Labs (Windows) and the spec refused to dictate where
the OpenAL headers go. So everybody is free to do what they want. So
on Windows, there is no AL/ directory, on Linux it's <AL/al.h> and on
OS X it's <OpenAL/al.h>. End of story.

Arrgg, to is Creative Labs who've lost the plot.  Stuff like this should be decided early in projects life and stuck to.

I had used OpenGL for well over ten years, on many different operating systems, on everyone all GL headers were in a GL/ subdirectory, that is until I came across OSX, and suddenly hacks were required.   So rather than learn from this Creative Labs just wander around like a headless chicken on the topic.  Shudder.

Robert.
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