Hello,
I downloaded the source code OSG_OP_OT-1.2.zip and 3rd party library to compile openscenegraph in Visual Studio 2005.
The compiling works fine. And some of demos work fine.But the demo osgText doesn't work. It gives a lot of error message as follows,
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: FreeTypeFont::setSize(32,32) sizes too large,
sizes capped (28,28) to fit int current glyph texture size.
Warning: FreeTypeFont::setSize(32,32) sizes too large,
sizes capped (24,24) to fit int current glyph texture size.
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: FreeTypeFont::setSize(20,20) sizes too large,
sizes capped (6,6) to fit int current glyph texture size.
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: FreeTypeFont::setSize(32,32) sizes too large,
sizes capped (28,28) to fit int current glyph texture size.
Warning: FreeTypeFont::setSize(32,32) sizes too large,
sizes capped (24,24) to fit int current glyph texture size.
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: FreeTypeFont::setSize(20,20) sizes too large,
sizes capped (6,6) to fit int current glyph texture size.
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Do you know how can I solve this problem?
Thanks
Jialiang
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