Hi, we're using an OSMesa32 (Offscreen Mesa with a floating point frame buffer in host memory) context coupled to SceneView. All rendering is done in software and can be debugged/looked at with gdb.
regards jp Don Burns wrote: > Has anyone had experience doing a fully software based renderer using > Mesa or other, even OpenGLSI? > > I'm currently doing something interesting with Pbuffers, but the future > of pbuffers is tenuous and still requires some crowbaring to get things > to work with an Xserver in login mode. A memory based frame buffer > would be a good alternative. > > -don > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ -- This message is subject to the CSIR's copyright, terms and conditions and e-mail legal notice. Views expressed herein do not necessarily represent the views of the CSIR. CSIR E-mail Legal Notice http://mail.csir.co.za/CSIR_eMail_Legal_Notice.html CSIR Copyright, Terms and Conditions http://mail.csir.co.za/CSIR_Copyright.html For electronic copies of the CSIR Copyright, Terms and Conditions and the CSIR Legal Notice send a blank message with REQUEST LEGAL in the subject line to [EMAIL PROTECTED] This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
