Hi Gian,

Thanks for posting the example.  Could someone port this or one of the other WxWindows examples across to use osgGA::SimpleViewer?  It should result in a much simple windowing integration, the osgsimpleviewer* example should help provide a bit of guide.

Robert.

On 10/13/06, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:

Everyone,

I've added a simple example integrating OSG with wxWidgets on the wiki. It's built against OSG 1.1, so you're mileage may vary with different versions of OSG, but any changes to get it compiling should be small.

The zip contains a VS7.1 solution file, as well as a DialogBlocks project file. I used DialogBlocks to construct the (very, very) simple interface.

Basically, it should demostrate the integration of a wxGLCanvas with a SceneView and a manipulator.

Depending on your environment it may "just work" or you might have to work at it a bit. If you have any problems let me know so I can work on making it easier for others.

Cheers,
Gian

-----Original Message-----
From: [EMAIL PROTECTED] on behalf of antoine.rennuit
Sent: Thu 10/12/2006 2:31 AM
To: osg-users
Subject: Re: [osg-users] wxwidgets

Hello!
Well, I am definitely interested, I am sure that could help! My address is [EMAIL PROTECTED]. Why not also putting that on the wiki? Anyway, thanks a lot!
Antoine.

An osg user by name of Andreas made some wx code available several months ago...which i've got saved...if you guys are interested, i've got it running on Linux; it's the real simple basic steps to get things coexisting with some default object, not more. If interested let me know and i'll send you what i've got.
-charlie
antoine.rennuit wrote:
> Hi Gian (and the others interested),
>
> That would really be terrific. Actually I had not dared hoping for
> such a result. And I believe that it will be helpful for a lot of new
> comers!
>
> Would you put that in the WindowingToolkits section of the Wiki?
>
> Anyway, thanks a lot,
>
> Antoine.
>
> ----------------------------------------------------------------------
> --
>
> *From:* [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] ] *On Behalf Of *Gian
> Lorenzetto
> *Sent:* 11 October 2006 02:37
> *To:* osg users
> *Subject:* RE: [osg-users] wxwidgets
>
> Hi Antoine,
>
> Due to changes in osgGA since 1.0 you'll find that the mVue example is
> a little out of date now. However, the general concepts of how mVue
> was put together still apply.
>
> I have some simple code in a VS7.1 project integrating wxWidgets and
> OSG that I was using to debug a recent issue with NVidia drivers that
> may be of use. If you like I will tidy it up and put it on the wiki
> tonight/tomorrow for others starting out with wx and osg.
>
> Gian
>
> Hello,
>
> I am trying to use OSG into a GUI made on WxWidgets under VC++8.0 but
> I cannot find much information about linking OSG to 3rd parties GUI
> libraries. I found the namespace osgGA which I believe provides the
> functions I need, but the doc about it is not really intended to be
> used by a green in OSG like I am. I also had a look at a project
> called mVue which exactly did what I want (and much more),
> unfortunately the project is already rather big, so I get lost in all
> the code (though I spent some time on it.). And last I had a look at
> the examples (of course), but they use osgProducer, so all the work is
> already done, and as it is rather complete, well I have the same
> problem as before: I get lost. If anybody had any simpler information
> about it, or a small project with the minimal requirements, that would
> be tremendous!
>
> Thanks,
>
> Antoine.
>
>
>
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