Its just the next gen blue marble
(http://visibleearth.nasa.gov/view_set.php?categoryID=2355)
data but I put the 8 files into one mosaic.

I did make a little progress.  It works if I split the file into 2
43200x43200 files.  This leads me to believe that it is the limitation
of an unsigned short somewhere, except for the fact that levels 0 and 1
display the texture properly.

I've done complete rebuilds on OSG and gdal (older and current
versions).  I've looked through osgTerrain/osgdem and found nothing that
looked like it could cause the problem.

Ken.

On Fri, 2006-10-13 at 10:25 +0100, Robert Osfield wrote:
> Hi Ken,
> 
> I don't have any ideas what might be up.
> 
> Do you have links to the data you used?  I could set up a test run at
> my end and see the problem first hand.
> 
> Robert.
> 
> On 10/12/06, Ken Sewell <[EMAIL PROTECTED]> wrote:
>         
>         I'm trying to build a whole earth model with osgdem and the
>         next gen
>         blue marble data.  I've done this before with the previous
>         blue marble
>         data and no problems.  This time osgdem builds correctly until
>         it starts 
>         work on the 3rd level.  Then I get odd textures on the
>         model.  I'm
>         running the OSG 1.2 (2) code, Nvidia 87xx drivers, Suse 10.1
>         (32 and 64
>         bit).  The only unusual thing is the texture file which is an
>         ENVI image 
>         at 86400 x 43200.  I've used osgdem in the past with large
>         ENVI
>         files( not quite this large though ) with no problem.  GDAL
>         doesn't seem
>         to have an issue with it either.  Any thoughts?
>         
>         These are the command lines I've used: 
>         
>         osgdem --geocentric --compressed -t bluemarble -l 3 -o
>         world.ive
>         osgdem --geocentric -t bluemarble -l 3 -o world.ive
>         
>         
>         
>         
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