Hi,

The osgprerendercubemap example runs really slow with the latest
nVidia drivers. I tested it out on 3 machines with osg 1.0, 1.1, and
1.2, and they all exhibit the same problem. I reverted to an older
version of the nVidia drivers and the example runs smoothly again.

I tracked down the cause of the slowdown to a single call. The
following line in osg::FrameBufferObject::apply is causing the
problem:

ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);

Here's the weird thing about the problem. If I have an osg application
already running when I run the osgprerendercubemap example, then it
runs smoothly. As soon as I exit the other osg application, the
osgprerendercubemap example will run slow again. This makes me think
that this might be an issue with the nVidia drivers, and not OSG.

Can anybody else running the latest nVidia drivers for Windows XP
verify this problem?

-Farshid
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