Hi Robert,
thanks for your help.
Robert Osfield schrieb:
HI Andreas,
I haven't heard of problems like you describe, I would certainly
suspect a driver or build issue though. Do you have a stack trace?
Not yet, I usually use the release-version. I will try to track this down.
Do pbuffer and frame buffer RTT work? i.e.
osgprerender cow.osg --pbuffer
This works good.
osgprerender cow.osg --fb
This works, but slow!
osgprerender cow.osg --fbo
This crashes. The output with notify-level debug is:
OpenGL extension 'GL_EXT_framebuffer_object' is supported.
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_ARB_fragment_program' is supported.
OpenGL extension 'GL_ARB_shader_objects' is supported.
OpenGL extension 'GL_ARB_vertex_shader' is supported.
OpenGL extension 'GL_ARB_fragment_shader' is supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1
Setting up osg::CameraNode::FRAME_BUFFER_OBJECT
I suspect that there is an incompatibility with the mingw-lib and the
microsoft-dll. I will try to generate the implib from the dll myself.
It would be really nice if other mingw-users could comment on this.
Regards,
Andreas
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