Robert, I have ported my wxWidgets example across to the new simpleviewer ... it is indeed very simple! However, I'm having a small problem with linking and it's getting late on a Sunday night, so I'm calling it quits ... I'll have more time later in the week and will update the wiki then.
Gian -----Original Message----- From: [EMAIL PROTECTED] on behalf of Andreas Goebel Sent: Sun 10/15/2006 8:21 PM To: osg users Subject: Re: [osg-users] Mingw-related problem withosg::CameraNode FRAME_BUFFER_OBJECT Hi Robert, thanks for your help. Robert Osfield schrieb: > HI Andreas, > > I haven't heard of problems like you describe, I would certainly > suspect a driver or build issue though. Do you have a stack trace? Not yet, I usually use the release-version. I will try to track this down. > Do pbuffer and frame buffer RTT work? i.e. > > osgprerender cow.osg --pbuffer This works good. > osgprerender cow.osg --fb This works, but slow! > osgprerender cow.osg --fbo > This crashes. The output with notify-level debug is: OpenGL extension 'GL_EXT_framebuffer_object' is supported. OpenGL extension 'GL_ARB_vertex_program' is supported. OpenGL extension 'GL_ARB_fragment_program' is supported. OpenGL extension 'GL_ARB_shader_objects' is supported. OpenGL extension 'GL_ARB_vertex_shader' is supported. OpenGL extension 'GL_ARB_fragment_shader' is supported. OpenGL extension 'GL_ARB_shading_language_100' is supported. glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1 Setting up osg::CameraNode::FRAME_BUFFER_OBJECT I suspect that there is an incompatibility with the mingw-lib and the microsoft-dll. I will try to generate the implib from the dll myself. It would be really nice if other mingw-users could comment on this. Regards, Andreas _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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