Hi,

I am a mingw user but under linux and occasionally... I use cross compilation to do windows versions for windows users...
I have just test osgdepthshadowon.exe (v1.2) on vmware and it seems ok for me, the windows opens and it draws shape geometries
with a light witch turn around...,  but it is not a complete test because I haven't all openGL extensions with vmware.
I can't help you more because I haven't a true native windows environnement.

For information I use these binary mingw32 packages directly and I have compile the rest.

freetype-2.1.10-bin.zip_FILES  
libungif-4.1.4-dep.zip_FILES
freetype-2.1.10-lib.zip_FILES 
libungif-4.1.4-lib.zip_FILES
jpeg-6b-4-bin.zip_FILES        
jpeg-6b-4-lib.zip_FILES        
SDL-1.2.11
libiconv-1.9.2-1-bin.zip_FILES 
tiff-3.8.2-1-bin.zip_FILES
libiconv-1.9.2-1-lib.zip_FILES 
tiff-3.8.2-1-lib.zip_FILES
libpng-1.2.8-bin.zip_FILES     
zlib-1.2.3-bin.zip_FILES
libpng-1.2.8-lib.zip_FILES      
zlib-1.2.3-lib.zip_FILES
libungif-4.1.4-bin.zip_FILES

Bertrand.

On 10/15/06, Andreas Goebel <[EMAIL PROTECTED] > wrote:
Hi Bertrand,

thanks for your help, I will use it the next time I get trouble like this.

Are you, by any chance, a MinGW user? Do the examples that use a
pbuffer-object work on your machine, for instance osgdepthshadow or
osgprerender?

Thanks,

Andreas

bertrand greslier schrieb:
> Hi, Andreas,
>
> for your problem of compilation you can use default environnement
> variables like this in your .profile or .bashrc (system depends) file
>
> #for gcc
> export C_INCLUDE_PATH=$HOME/localwin32/include
>
> #for g++
> export CPLUS_INCLUDE_PATH=$C_INCLUDE_PATH
>
> #for link
> #WARNING => LIBRARY_PATH is not understand by ld/mingw
> export LIBRARY_PATH=$HOME/localwin32/lib:./
>
> #for execution
> #WARNING => LD_LIBRARY_PATH is not understand by msys, you must use PATH
> export LD_LIBRARY_PATH=$LIBRARY_PATH
>
> export PATH=$HOME/localwin32/dll:$PATH
>
>
>
>
> On 10/14/06, *Andreas Goebel* < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Antoine Hue schrieb:
>     > Andreas Goebel wrote:
>     >> Hi,
>     >>
>     >> when I make the recent CVS version of osg with MinGW,
>     >> /usr/local/include is not used for includefiles (with version 1.1,
>     >> this directory was used, because either Producer or OpenThreads
>     was
>     >> installed directly in /usr/local, I donĀ“t remember exactly).
>     >>
>     >> My jpeglib is installed in /usr/local/include.
>     >>
>     > In my latest build of the OSG 1.2 package, OpenThreads is in
>     > /usr/local => OPENTHREADS_INC_DIR=/usr/local/include and
>     > OPENTHREADS_LIB_DIR=... made it correct for include and link
>     >
>     >
>     > Actually, I am wondering why on MingW OSG, OT and Producer are not
>     > directly within /usr/local?
>     >
>     > Antoine
>     > _______________________________________________
>     > osg-users mailing list
>     > [email protected] <mailto:[email protected] >
>     > http://openscenegraph.net/mailman/listinfo/osg-users
>     > http://www.openscenegraph.org/
>     >
>     >
>     >
>     Thanks,
>
>     you brought me right back on the right track. I used a different
>     include-dir, because I wanted a different place for osg than usual.
>     I gave that up later on, so I can use the openthreads-inc-dir you
>     said.
>
>     So my problem is solved, but the original question is not: Can I
>     pass an
>     additional include-dir to the osg-makefile, if, for instance, third
>     party libraries are installed in strange places?
>
>     Thanks,
>
>     Andreas
>
>     _______________________________________________
>     osg-users mailing list
>     [email protected] <mailto:[email protected]>
>     http://openscenegraph.net/mailman/listinfo/osg-users
>     http://www.openscenegraph.org/
>
>
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>
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