All you need to do is call viewer::setUpViewer(optionsmask) with an options mask that doesn't include the camera manipulators, then within the main look just set the viewer's view matrix by hand for each new frame.
Robert/
On 10/16/06, spider <[EMAIL PROTECTED]> wrote:
Hi, all:
I have been studying osg for a several month, now I feel still new to osg.
In osg's all examples, processing for mouse motion event seems like( e.g. for left button): press, then motion, then release, then scene animation occured. You know , for interactive 3d visualization software, this responding to mouse motion events is not welcome almost all the time. I mean how to disable auto animation for mouse motion event.
BTW, manipulators I used as following: new a KeySwitchMatrixManipulator which then was filled with a StateSetManipulator and a TrackballManipulator.
Hope my poor enlish not trouble you, :-)
--Warren
Thanks alot.
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