Hi,
 
A simple redirect to a paper or web site will probably do for this.
 
Does anybody know of a good method for rendering non-terrain separate point clouds?
 
I was thinking of two different approaches.
 
1. Fast gl_point system.
2. shrink-wrapping algorithm to render a mesh of the outside surface.
I don't have a good algorithm for this yet.
 
 
Can anybody point me to some papers / examples?
 
Thanks,
 
Chris
 
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