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Hi,
A
simple redirect to a paper or web site will probably do for
this.
Does
anybody know of a good method for rendering non-terrain separate point
clouds?
I was
thinking of two different approaches.
1.
Fast gl_point system.
2.
shrink-wrapping algorithm to render a mesh of the outside
surface.
I
don't have a good algorithm for this yet.
Can
anybody point me to some papers / examples?
Thanks,
Chris
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