Hi,

Chris Hanson schrieb:
Something seems to be very wrong with the texture scaling. Has anyone
seen anything like this before?

Do you use non-power-of-two-textures for your terrain? (GL_TEXTURE_RECTANGLE_EXT)

I've seen a similar bug with an ATI 1600 Mobility in my MacBook Pro booted under Windows (Note: on OS X everything is ok) with TEXTURE_RECTANGLE_EXT as texture target and for textured quads with 1000% opacity. While playing a movie (and subloading the texture) everything is ok, but when the movie stops the texture is displayed with an incorrect scale... If I set the opacity-level of the quad below 100% the texture looks ok again.

Currently I am away from that machine, so I can't do any screenshots.

Stephan
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to