Hi,
Chris Hanson schrieb:
Something seems to be very wrong with the texture scaling. Has anyone
seen anything like this before?
Do you use non-power-of-two-textures for your terrain?
(GL_TEXTURE_RECTANGLE_EXT)
I've seen a similar bug with an ATI 1600 Mobility in my MacBook Pro
booted under Windows (Note: on OS X everything is ok) with
TEXTURE_RECTANGLE_EXT as texture target and for textured quads with
1000% opacity. While playing a movie (and subloading the texture)
everything is ok, but when the movie stops the texture is displayed with
an incorrect scale... If I set the opacity-level of the quad below 100%
the texture looks ok again.
Currently I am away from that machine, so I can't do any screenshots.
Stephan
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