Stephan Huber wrote:
Hi,
Chris Hanson schrieb:
Something seems to be very wrong with the texture scaling. Has anyone
seen anything like this before?
Do you use non-power-of-two-textures for your terrain?
(GL_TEXTURE_RECTANGLE_EXT)
Not intentionally, no. My images are all created at power-of-two size. Even if they
weren't, I think OSG's texture image code rescales them to ^2 unless you specifically try
to avoid that.
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and
sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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