Hi Pasquale, I have never contemplated AnimationPath being something one would derive from, rather its just an off the shelf container class. Potentially would could make methods virtual, but then perhaps just implementing your own class from scatch would be apporpriate.
Robert. On 10/17/06, Pasquale Tricarico <[EMAIL PROTECTED]> wrote:
Hi, I'm subclassing osg::AnimationPath and reimplementing the virtual method getInterpolatedControlPoint to use a custom function to return valid ControlPoints at the requested time. This allows me to have the local TimeControlPointMap data container completely empty, and still return genuine CP. So I guess the methods osg::AnimationPath::getFirstTime() and ...::getLastTime() should be virtual too, so that I could reimplement them to return correct values. Is this correct? Maybe the osg::AnimationPath::empty() method should be virtual too, or replaced by something more generic like a virtual bool osg::AnimationPath::haveData()? Comments are welcome. Thanks, Pasquale _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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