|
I need to generate some high resolution snapshots of an OSG
scene and I am looking for ideas! The current technique I use is limited to the screen
resolution. I am considering replacing this with a CameraNode and an attached
FBO/pbuffer etc. Can anyone give me any guidance on the limitations on
resolution I can expect using this method. I am assuming I can decouple it from
the current rendering windows pixel dimensions. But how do I find out the
maximum sizes I can use? Does anyone have any other different ideas about how I can
go about this? I suppose a ray tracing interface would be too much to hope for,
especially given the limitation below! A potential problem is that my scene contains a dynamically
generated CLOD node that does its own culling and drawing. Roger |
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