John
On 10/17/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi John,
On 10/17/06, John Aughey <[EMAIL PROTECTED]> wrote:
> This type of system ought to be able to be used for other scripting
> languages such as ruby, python and perl. I want to look into this further.
> I would think that there would be a way of creating a common way of
> interfacing between the osgIntrospection library and most scripting
> environments to allow for a scripting "driver" to be written that creates
> the glue to the specific language.
osgIntrospection is design to facilitate work like Jose, integrating
other langauges with the OSG. My expectation is that would just have
a bit of glue code between osgIntrospection and langauges like Python
and Ruby in the same style as osgLua, I would have thought this glue
code would be rather specific though, and additional help classes in
betwen might not be that helpful.
My hope is that osgLua will serve us well both as integration with
Lua, and also an example of how to integrate with Python, Ruby etc.
I would like to integate osgLua within the core OpenSceneGraph, like
in the 1.3 time frame. Lua suits this well as we could easily
distribute the Lua source along with the OpenSceneGraph distribution -
its very small and quick to compile.
Perhaps later we could see osgPython, osgRuby etc integrtated as well,
but it wouldn't sensible to try and integrate their build directly
into the core like with Lua though as their footprints won't come
close to that of Lua.
Robert.
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