Bill

I would imagine the safest way of saving the info as user data is to
insert your own node into the scenegraph. That way you can guarantee its
empty.

Colin

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bill
Prendergast
Sent: 17 October 2006 14:48
To: osg users
Subject: RE: [osg-users] pushStateSet question

Robert (and other readers),

We missed (what I think is) a question in my original post that may
(heh... or may not) be of general interest...  I'll repost if you don't
mind:

> 3)  Can we count on the User Data area of osg::Object to always be
available at
>      the user level?  For example, the FLT loader appears to use this
area to hold
>      the Lat/Long in some cases and without hunting, I am wondering if
other "osg-level"
>      code has hijacked the user area so we cannot count on it always
being available.

Offhand, do you offer any words of warning along the lines of "you can
use any Object's UserData area, EXCEPT note that osg uses it in [some
place] to hold [some thing] and you cannot stomp on that, lest [some bad
thing happen]" ?

Thanks in advance,

Bill

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