All,
I am assigning a custom state to certain nodes in my scene graph, lets call it EVEN or ODD.

I then want to have nodes that CULL their children based upon the current state.

My scene would look something like this:
Scene-Root - State = ODD
        GroupA  (Cull if State & EVEN )
                SubGroupA
        GroupB  (Cull if State & ODD )
                SubGroupB State = EVEN
                        GroupA

As you can see, I cannot use osg::Switch nodes, because Group A is ON and OFF at the same time, depending upon its location in the scene.

        Any help would be appreciated.

Thanks,
Dan
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