osgviewer->getCamera(n)->getSceneHandler())
if( sh )
osgUtil::SceneView *sv = sh->getSceneView();
n = 0 in most cases.
-don
On 10/17/06,
Pasquale Tricarico <[EMAIL PROTECTED]> wrote:
One more question: what is the best way to obtain an
osgUtil::SceneView from a osgProducer::Viewer, if any?
P.
On 10/17/06, Pasquale Tricarico <[EMAIL PROTECTED] > wrote:
> Thank you!
>
> Pasquale
>
> On 10/17/06, Don Burns <[EMAIL PROTECTED]> wrote:
> > See the FAQ:
> >
> >
> > Q: I'm having a problem using a PrimitiveSet to represent a single point, OR
> > my geometry seems to dissapear as it gets very far away. What's wrong?
> >
> > -don
> >
> >
> > On 10/17/06, Pasquale Tricarico <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi,
> > >
> > > Please help me understand this behavior: I'm playing with the
> > > osgpointsprite example, and I'm changing only line 40, that originally
> > > looks like:
> > >
> > > galaxy->addPrimitiveSet(new
> > osg::DrawArrays(osg::PrimitiveSet::POINTS,
> > > 0, nvertices));
> > >
> > > In particular, I'm changing the "count" variable in osg::DrawArrays,
> > > originally set to nvertices. If I use count=3 I see 3 points. Good. If
> > > you set count=2 I see two points, great. But if I set count=1 I can't
> > > see any point! This line 40:
> > >
> > > galaxy->addPrimitiveSet(new
> > osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, 1));
> > >
> > > produces an empty scene, instead of a scene with one point. What am I
> > > missing? Aren't size=1 arrays supposed to work?
> > >
> > > Thanks,
> > > Pasquale
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > http://www.openscenegraph.org/
> > >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
>
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