On 10/18/06, Roger James <[EMAIL PROTECTED]> wrote:
Is there a method we can use to compare effects? Then we can traverse the tree, name and store new effects, and then when we get down to a geometry within a geode work out what effects are needed by the current inherited state and check we can find them in the "library".
If you mean compare StateSet/StateAttribute and modes, yes osg::StateSet and osg::StateAttribute have this built in - its the compare method :-) There is also a StateSet::merge method that allows you to compute what the overall inherited state would be down onto geometry. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
