Sorry,

I should have been more precise.

I meant in Collada.

Roger

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: 18 October 2006 08:10
> To: osg users
> Subject: Re: [osg-users] Collada writer, materials and stateSets
> 
> On 10/18/06, Roger James <[EMAIL PROTECTED]> wrote:
> > Is there a method we can use to compare effects? Then we can traverse
> the
> > tree, name and store new effects, and then when we get down to a
> geometry
> > within a geode work out what effects are needed by the current inherited
> > state and check we can find them in the "library".
> 
> If you mean compare StateSet/StateAttribute and modes, yes
> osg::StateSet and osg::StateAttribute have this built in - its the
> compare method :-)
> 
> There is also a StateSet::merge method that allows you to compute what
> the overall inherited state would be down onto geometry.
> 
> Robert.
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