Thanks Don! Just a few more questions :)
What makes a "valid" animation path? Is there a wiki or doc that lays out the format? Thanks, Brad --- RSC BDC > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Don Burns > Sent: Thursday, October 19, 2006 4:28 PM > To: osg users > Subject: Re: [osg-users] Using setAnimationPath for a osgProducer::Viewer > > The osgGA manipulator framework makes controlling the camera from the main > loop non-intuitive. There are a couple of chioces for doing this. > > The good news is that there is a built-in AnimationPathManipulator. > Normally you can invoke this by using the -p command line option. When a > valid animation path is specified on the command line, the AnimationPath > manipulator is loaded automatically. > > If you want to manage animation paths, however, you'll need to query the > viewer's KeySwitchManipulator to get the AnimationPathManipulator then set > the path on it directly. > > > -don > > > On 10/19/06, Brad Colbert <[EMAIL PROTECTED]> wrote: > > This question goes out to the group. > > I'm trying to use the setAnimationPath method of the > osgProducer::Viewer > class but it looks like my mouse is overriding my animation path. > Are > there any examples out there that someone can share on how to use > this? > If not, does anyone have any tips on what to enable/disable, etc. > > Thanks, > Brad > > --- > Renaissance Sciences Corporation > O/M: 480 290-3997 > F: 425 675-8044 > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
