Not really, but the format is simple, and you could probably do it off the top of your head if you just think logically about it:

Each row has (in ascii):

time x y z qx qy qz qw

where all values are floating point, time is the elapsed time since the beginning of the animation, x,y,z is the position and qx,qy,qz,qw is the attitude as a quaternion.

-don

On 10/19/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
Thanks Don!

Just a few more questions :)

What makes a "valid" animation path?  Is there a wiki or doc that lays
out the format?

Thanks,
Brad

---
RSC
BDC

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] ] On Behalf Of Don Burns
> Sent: Thursday, October 19, 2006 4:28 PM
> To: osg users
> Subject: Re: [osg-users] Using setAnimationPath for a
osgProducer::Viewer
>
> The osgGA manipulator framework makes controlling the camera from the
main
> loop non-intuitive.   There are a couple of chioces for doing this.
>
> The good news is that there is a built-in AnimationPathManipulator.
> Normally you can invoke this by using the -p command line option.
When a
> valid animation path is specified on the command line, the
AnimationPath
> manipulator is loaded automatically.
>
> If you want to manage animation paths, however, you'll need to query
the
> viewer's KeySwitchManipulator to get the AnimationPathManipulator then
set
> the path on it directly.
>
>
> -don
>
>
> On 10/19/06, Brad Colbert < [EMAIL PROTECTED]> wrote:
>
>       This question goes out to the group.
>
>       I'm trying to use the setAnimationPath method of the
> osgProducer::Viewer
>       class but it looks like my mouse is overriding my animation
path.
> Are
>       there any examples out there that someone can share on how to
use
> this?
>       If not, does anyone have any tips on what to enable/disable,
etc.
>
>       Thanks,
>       Brad
>
>       ---
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>
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>

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