HI Andreas,

If you custom drawable look for any state that you are changing.  If
possible move this out of the drawable and into normal StateSet
settings, failing that use the state.dirty*() mechansim or
glPushAttribu/glPopAttrib.  Using display lists will make
state.dirty*() calls disappear though, so it'll miss the changes in
state you are making.

Robert.

On 10/21/06, Andreas Goebel <[EMAIL PROTECTED]> wrote:
Andreas Goebel schrieb:
> Hello,
>
> in my application I use a HUD (as in osgHUD or osgpick) for things
> that should stay at the same place.
>
> This went good as long as I only used text or ShapeDrawables in that HUD.
>
> Now I want to put a custom geometry inside (just a QUAD at the moment,
> like in osgpick), but as soon as I add that geometry to my HUD,
>
> everything goes black. Not only the HUD, but the whole scene!
>
> I have triple-ckecked normals, colors, texture-coordinates and
> statesets, but found nothing suspicios.
>
> It would be great if anyone had a tip for me what could be wrong.
>
> Regards,
>
> Andreas
>
> _______________________________________________
Hi,

setting setUseDisplayList(false) for my geometry makes the problem go
away. But there must be a bug somewhere, probably in my app.

Regards,

Andreas

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