Hi Andreas,

This sounds suspiciously like the problem discussed in this thread:
http://openscenegraph.org/archiver/osg-users/2006-September/0959.html

Basically, there appears to be an NVIDIA driver bug on Windows when
checking extensions during display list compilation.

You may want to try the workaround described here:
http://openscenegraph.org/archiver/osg-users/2006-October/0167.html

-Mike


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
Goebel
Sent: Saturday, October 21, 2006 9:13 AM
To: osg users
Subject: Re: [osg-users] Custom Geometry in HUD: Everything goes black!

Andreas Goebel schrieb:
> Hello,
>
> in my application I use a HUD (as in osgHUD or osgpick) for things 
> that should stay at the same place.
>
> This went good as long as I only used text or ShapeDrawables in that
HUD.
>
> Now I want to put a custom geometry inside (just a QUAD at the moment,

> like in osgpick), but as soon as I add that geometry to my HUD,
>
> everything goes black. Not only the HUD, but the whole scene!
>
> I have triple-ckecked normals, colors, texture-coordinates and 
> statesets, but found nothing suspicios.
>
> It would be great if anyone had a tip for me what could be wrong.
>
> Regards,
>
> Andreas
>
> _______________________________________________
Hi,

setting setUseDisplayList(false) for my geometry makes the problem go 
away. But there must be a bug somewhere, probably in my app.

Regards,

Andreas

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