Hi Andreas, This sounds suspiciously like the problem discussed in this thread: http://openscenegraph.org/archiver/osg-users/2006-September/0959.html
Basically, there appears to be an NVIDIA driver bug on Windows when checking extensions during display list compilation. You may want to try the workaround described here: http://openscenegraph.org/archiver/osg-users/2006-October/0167.html -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Goebel Sent: Saturday, October 21, 2006 9:13 AM To: osg users Subject: Re: [osg-users] Custom Geometry in HUD: Everything goes black! Andreas Goebel schrieb: > Hello, > > in my application I use a HUD (as in osgHUD or osgpick) for things > that should stay at the same place. > > This went good as long as I only used text or ShapeDrawables in that HUD. > > Now I want to put a custom geometry inside (just a QUAD at the moment, > like in osgpick), but as soon as I add that geometry to my HUD, > > everything goes black. Not only the HUD, but the whole scene! > > I have triple-ckecked normals, colors, texture-coordinates and > statesets, but found nothing suspicios. > > It would be great if anyone had a tip for me what could be wrong. > > Regards, > > Andreas > > _______________________________________________ Hi, setting setUseDisplayList(false) for my geometry makes the problem go away. But there must be a bug somewhere, probably in my app. Regards, Andreas _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
