Hi Bertrand,

could it be that this might have something to do with your "fix" to that GL_EXTENSION - Thing? Would not "always return true" lead to problems with simpler graphics-cards?

On the other hand it seems strange that this occurs in conjunction with fragment-shaders.

Regards,

Andreas



I have exactly the same error (segfault) with the osgPrerender example except this three lines.

FRAGMENT glCompileShader "" FAILED
glLinkProgram "" FAILED
GraphicsContextImplementation::realize

witch doen't appear in this example.

My question is : What is the best solution to avoid a segfault in all case ...?
Thanks in advance.

Regards,
Bertrand.
www.cooki3d.org <http://www.cooki3d.org>


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