Hi Robert,

Linux, of course :)  Suse 10.1 64-bit, to be specific.   We were
planning on doing two machines each generating 3840x1024, but when we
saw the performance with 3 screens, we couldn't resist trying it with 6.
I'm quite impressed with the card, it's generating 6 screens and under
full load it's holding at 60C.

It was much easier than expected:
- Enable the TwinView in X11
- Set the MetaModes to "3840x1024,3840x1024"
- Set TwinViewOrientation to "Above"

Ken.

On Mon, 2006-10-23 at 21:11 +0100, Robert Osfield wrote:
> Hi Ken,
> 
> 3840x2048 with two TripleHead2Go's...  so how did you set it up?
> Windows, Linux, OSX?
> 
> I've done 3840x1024 with my TripleHead2Go under linux, but hadn't
> considered the possibility that one might be able to stack them like
> you have.
> 
> Robert.
> 
> 
> On 10/23/06, Ken Sewell <[EMAIL PROTECTED]> wrote:
> >
> > For large multi-screen setups, we've had success with matrox's
> > triplehead2go product.  We are running a setup that has a dual core
> > machine with one 7900GTX and two TripleHead2Go boxes.  As far as OSG is
> > concerned its only rendering one 3840x2048 window with one camera on one
> > rendersurface, which in reality is spread across 6 screens.  We are
> > rendering a large PagedLOD database with 0.3m imagery, and it stays
> > at/above 60fps.  Just another option for you to consider.
> >
> > Ken.
> >
> > http://www.matrox.com/graphics/en/gxm/products/th2go/home.php
> >
> > On Mon, 2006-10-23 at 20:06 +0100, Robert Osfield wrote:
> > > Hi Yefei,
> > >
> > > The best way to do three outputs from two cards is to have two render
> > > surfaces, one per car, then have two camera/viewports sharing one
> > > render surface on one card, and one camera/viewport on the other card.
> > >
> > > Robert.
> > >
> > > On 10/23/06, Yefei He <[EMAIL PROTECTED]> wrote:
> > > > I use two GeForce 7950GX2 cards to drive three displays, running on
> > > > Windows XP. Each card has two GPUs. It is able to render at 60Hz in
> > > > a lot of situations. So it seems to be a single GPU, multi-
> > > > rendersurface issue, not a single card, multi-rendersurface issue.
> > > > I do notice some performance related issues though.
> > > >
> > > > 1. Rendering three channels is slower than rendering one or two
> > > > channels (obviously). For one ive file I tested, I only got 30Hz
> > > > when rendering three channels, but got 60Hz by rendering two
> > > > channels, either one channel per card or even two channels driven by
> > > > the same card. The antialiazing was set at 4x. When I dropped it to
> > > > 2xQ, it was able to reach 60Hz with three channels. Limits in the
> > > > throughput of the rendering pipeline?
> > > >
> > > > 2. What is the deal with cessna.osg? It takes over 10ms in the draw
> > > > stage. dumptruck, cow, etc. all take less than half a ms. Dumptruck
> > > > actually has a much higher triangle count. Needless to say, multi-
> > > > channel configuration suffers when rendering cessna, as it takes
> > > > over 10ms on each of the channels to draw after parts of the plane
> > > > appear in all three channels.
> > > >
> > > > Yefei
> > > >
> > > > >
> > > > > Date: Tue, 17 Oct 2006 09:00:49 -0700
> > > > > From: "Don Burns" <[EMAIL PROTECTED]>
> > > > > Subject: Re: [osg-users] Multi-window performance
> > > > > To: "osg users" <[email protected]>
> > > > > Message-ID:
> > > > >       <[EMAIL PROTECTED]>
> > > > > Content-Type: text/plain; charset="utf-8"
> > > > >
> > > > > The issue is two windows on one card, single threaded.  This
> > > > > should _not_ cause the performance to drop to 30 hz., but it
> > > > > does... and probably because two swapBuffers are being issued
> > > > > in the same frame.  Since the driver is causing swapbuffers
> > > > > to block, one swap has to wait for the next, causing the
> > > > > frame rate to split in half.
> > > > >
> > > > > This also limits what we can do on the CPU to manage
> > > > > threads/graphics contexts and frame rate, not to mention
> > > > > keeping of statistics.
> > > > >
> > > > > I'd really like to get NVIdia to drop the blocking of the CPU
> > > > > in the swapbuffers call, at least as an option for
> > > > > applications that want to have better control in the CPU.
> > > > >
> > > > > -don
> > > > >
> > > >
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